If you don't want a background but just want the lighting effects, make sure you merge your lighting layers onto a black background and import it in RPG Maker 2003. Therefore you need to merge all of your lighting layers with a colored background.if you want your map to be tinted, the color can be pretty much anything (Yes even black, all you have to do is copy your image and put it into your "Picture" folder instead of importing it from RPG Maker, that way the black tint will show and it won't appear transparent) Or if you want say a blue tint you can merge all of your lighting effects layers on top of a blueish background and import it. Next I changed the transparency of that layer.or object to anywhere from 25-50% depending on where I imagined the light source to be.įor RPG Maker Users: If you are using 2003 or below you do not have access to alpha channels for your image. I took each individual object that I used (Note: Each object is placed in it's own Photoshop layer), and made a duplicate by pressing Control + J, then I went to "Edit" then "Transform" and finally "Flip Vertical." Next I pressed Control + U and changed the "Lightness" all the way to the left or black. I then went on to create my map using various chipsets pieces(Rpg Maker mapping graphics) as well as various textures that I applied to the floor and ceiling. Note: A higher resolution will result in a higher file size. For this example I opened up Photoshop, pressed Control + N for "New" and entered in the dimensions: 320X240 which is the standard resolution for Rpg Maker 2003. Be creative! How to Get the Effect: Step 1: You must import a map you have already created OR you can create one from scratch using Adobe Photoshop or another image editing tool. You must have your map made before you can add lighting effects on top. There are some example games posted when MZ came out, check them out.Pre-Requisites: -You must have Photoshop or an image editing tool. (Find some tutorials on youtube you like?) What else? Perhaps download and try out EffectSeeker, (I think that was the name?) and try to make something useing it, since it is used to make all battle type animations in MZ. (Most if not all of these script calls works with MZ aswellas MV. Looks at other people's games, see what can be done using a minimum amount of plugins and custom scripts, try to recreate things you find interesting using only events. There is also Aseprite, I think, haven't used it myself.) is also a good option, all of which are free. (I would like to recommend gimp or Krita here if you haven't used them before. (Search some pixel art tutorials and bookmark them for later use? Helpful if you want to make your own game in general) The rtp for MZ has gotten quite a lot of backlash, learn to edit/modify the tiles to your liking could be helpful. Granted not as fast or pretty as a plugin, but by doing a bit of more complex things, using events only, could be helpful, as it allows you to make things your way, rather than go the path the plugin creator set.) Alot of people are quick to turn to plugins for everything, often things can be done by events. (This one require a bit of explanation imo. You can always test out JS-arrays on w3schools to get a hum about what they are and why they are so usefull. Granted MZ uses Java, but I have personally found that learning how to use Arrays could be usefull, since it will make things easier to manage and controll. Learn how to structure everything from variables to items and enemies in the database. Setting up testing enviorments and how to speed up the use of events/common events. Understanding, and finding ways to use the database in general is always a good option. Practice? Don't really know if there is anything to practice as such, but to have a good understanding of certain elements that hasn't changed much that could help would be things like:
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